Field manual

Survivor's Guide

Everything a new arrival needs: how the loot ladder works and what to search, how the traders and vehicle ownership work, what survives a restart, and how to get your first base standing.

Up to date with the live server About a 5 minute read
00

Your first hour

Short on time? This is the route from fresh spawn to your own base.

  1. Spawn armedEvery new spawn starts with a faction rifle and a few spare magazines. Enough to get you to your first loot run.
  2. Loot your way upTowns give you ammo for your start rifle, optics and backpacks. Then push up the ladder: police and fire stations, offices and villas, and finally the big military bases, where the best weapons spawn. Looting →
  3. Sell at a traderTurn surplus gear into cash and buy what you're missing: ammo, attachments, clothing, building supplies.
  4. Get a rideAn S105 costs 6,000 and is yours for good. Or clear an AI mission and claim its vehicle for free. Vehicles →
  5. Plant your flagPlace a Build Flag, set a 4-digit code and drop a safe. Your loot now survives restarts. Base building →
01

Looting

Where you search decides how good the loot is. What you search decides what's inside.

The whole island is lootable, not just the bases. Where you search decides how good the loot is, and the further up the ladder you go, the better the odds on serious weapons and gear.

Where: the loot ladder

Towns and houses 1Scopes, backpacks, helmets, spare magazines for your rifle, meds, and now and then a pistol, shotgun or hunting rifle.
Police, fire stations, offices, radar towers, villas 2Vests, helmets and the first automatic weapons: SMGs and compact rifles. Military uniforms.
Large military bases 3Modern assault rifles, marksman rifles, machine guns, launchers, night vision and the best optics.
Better gear can turn up anywhere, so a lucky cupboard in town might hold a rifle you'd normally only find on a base. It's rare, though. If you want the top tier, go where it lives.

What: every container has a purpose

Search thisFor this
SafesAlways a weapon with ammo
Weapon racks and lockersWeapons, ammo, attachments, uniforms, vests, helmets and backpacks
Wardrobes, dressers, suitcases and tentsClothing and bags
First aid boxes and medical cabinetsMeds
Workbenches, crates and shelvingTools and equipment
BinsHit and miss, but quick to check
Everything else cupboards, desks, kitchensA bit of anything

What to grab first

Rarity on top of the ladder

Inside every tier, items also have their own rarity. Basic kit, clothing and ammo turn up constantly, better weapons and quality packs are rare, and the top-tier weapons are very rare even on the big bases. Every so often a container rolls as a jackpot and holds about three times its normal value, so it pays to open everything on your route.

02

Vehicles & persistence

Buy a vehicle at the trader and it's genuinely yours, not a lucky find that disappears at the next restart.

Current trader prices
VehiclePrice
Vehicle trader
S105 car6,000
UAZ-469 jeep15,000
Construction Truck builds fortifications15,000
M151A2 + M2HB armed jeep20,000
M1025 + M2HB armed Humvee28,000
BRDM-2 armored recon45,000
BTR-70 APC60,000
LAV-25 IFV85,000
Helicopter trader
UH-1H transport helicopter50,000
Mi-8MT transport helicopter50,000

What survives a restart

✓ Persists

Ownership, fuel level, damage state, cargo and inventory, lights and attachment slots. Log back in tomorrow and it's where you left it, in the same condition.

✗ Not yet

Turret ammo count and aim direction on armed vehicles, and the Construction Truck's loaded supply count. Both reset on a restart, so plan around it.

Repair & rearm: the Service Station

Took a beating, or ran your guns dry? Head for a Service Station: a helipad marked in orange on your map. Drive or fly onto it and a hint pops up as soon as you're in range. Everything there is paid from your wallet, and the price is shown on the action itself before you commit, so there are no surprises.

Repair

Fix it up

Hold a repair wrench and use the repair actions on the damaged parts. The price scales with what the vehicle is worth: repairing a complete wreck back to full health costs about 20% of its trader price, and smaller fixes cost proportionally less.

So patching up an S105 is pocket change, while bringing a wrecked BTR-70 back costs up to around 12,000.

Rearm

Reload the heavy guns

Refill your vehicle weapons straight from the station, paid per round: 3 per machine-gun round and 10 per autocannon round. A full 150-round belt for the LAV-25's 25mm cannon costs 1,500.

The 25mm can only be reloaded here. Machine guns can also be fed with ammo boxes from the vehicle trader (see below).

Vehicle ammo boxes at the vehicle trader, to reload in the field
Ammo boxPrice
12.7mm M2 M151A2, M1025400
7.62mm M240 coax LAV-25525
14.5mm KPVT BTR-70, BRDM-2300
7.62mm PKT BTR-70, BRDM-2650

Claim a mission vehicle

Stay near a vehicle tied to an active AI mission and it becomes yours too, with the same persistence as one bought outright.

World vehicles are not yours. Vehicles you simply find sitting in the world are map dressing. They respawn on their own and won't survive a restart. To keep a vehicle long-term, buy it or earn it from a mission.
03

Base building

Two separate systems, two different jobs. Most players end up using both.

Secure base & storage

Kodiis

Place a Build Flag to claim the ground and lock it with a 4-digit code. Build up with Base Plans, planks and nails, add a Build Share so your squad can get in too, and drop a Secure Safe or Storage Box for storage that survives a restart.

It can be raided: enough explosives will breach a locked door or wall. An abandoned base with no activity clears itself out after 5 days, so the map doesn't fill up with ghost bases.

Field fortifications

Construction Truck

Buy one (15,000) at the vehicle trader, load it with building supplies, drive it to a spot and use Start Building for a radial menu: sandbag walls, bunkers, MG nests, watchtowers, camo nets, barricades and HESCO barriers.

Each piece costs supplies from the truck's load, and you get them back if you take a piece down again. What you build survives a server restart.

Use them together: Kodiis for a secure home base with a vault for your loot, the Construction Truck to fortify the approach to it, or to throw up cover fast in the field without needing to own the ground under it.

Getting started with Kodiis

Buy what you need from the trader's Base Building category, or find pieces of it as loot (a Secure Safe especially is a genuine rare find):

Funding it: the Salvage Point

Defeated bandits carry valuables: MRE cases, ammo boxes, radios, surgical kits and more, worth anywhere from 30 to 250 supplies each. Bring them to a Salvage Point (dark green marker on the map) with a supply-capable vehicle nearby, like your Construction Truck, and trade them in for building supplies. A second income for your build besides hauling planks and nails back by hand.

Early access. Loot spots, prices and building rules are tuned regularly. Big changes are announced on Discord.
Ready?

Time to deploy

Search for Battlefieldwasteland in the Arma Reforger server browser, and join the Discord to find a squad.

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